When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
Near Mint - $0.95
Lightly Played - $0.90
Moderately Played - $0.71
Heavily Played - $0.57
Damaged - $0.38
Near Mint Non-English - $0.95
Lightly Played Non-English - $0.90
Moderately Played Non-English - $0.71
Heavily Played Non-English - $0.57
Damaged Non-English - $0.38
Foil Prices
Near Mint Foil - $0.95
Lightly Played Foil - $0.90
Moderately Played Foil - $0.71
Heavily Played Foil - $0.57
Damaged Foil - $0.38
Near Mint Foil Non-English - $0.95
Lightly Played Foil Non-English - $0.90
Moderately Played Foil Non-English - $0.71
Heavily Played Foil Non-English - $0.57
Damaged Foil Non-English - $0.38