(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
Near Mint - $0.25
Lightly Played - $0.24
Moderately Played - $0.19
Heavily Played - $0.15
Damaged - $0.10
Near Mint Non-English - $0.25
Lightly Played Non-English - $0.24
Moderately Played Non-English - $0.19
Heavily Played Non-English - $0.15
Damaged Non-English - $0.10
Foil Prices
Near Mint Foil - $0.25
Lightly Played Foil - $0.24
Moderately Played Foil - $0.19
Heavily Played Foil - $0.15
Damaged Foil - $0.10
Near Mint Foil Non-English - $0.25
Lightly Played Foil Non-English - $0.24
Moderately Played Foil Non-English - $0.19
Heavily Played Foil Non-English - $0.15
Damaged Foil Non-English - $0.10