Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Near Mint - $0.95
Lightly Played - $0.90
Moderately Played - $0.71
Heavily Played - $0.57
Damaged - $0.38
Near Mint Non-English - $0.95
Lightly Played Non-English - $0.90
Moderately Played Non-English - $0.71
Heavily Played Non-English - $0.57
Damaged Non-English - $0.38