Chaos Lord is a tyrannical warrior king who lives to bathe in the blood of worlds. He strives to bring whole star systems to their knees in the name of his patron deities. Typified by merciless amb...
Sydonian Skatros is a sinister cybernetic sentinel, stoic and unmoving until the moment an enemy strays into range of their huge rifle. Mechanical, stilt-like limbs allow them to traverse hazardous...
Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable se...
strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primar...
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous...
Forgefiends are daemon engines devised to sow death amongst enemy forces from afar, their hulking bodies fused with enormous warp-welded weaponry. Guided by the hateful daemonic intelligence bound ...
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
The power-hungry veterans known as Chosen are amongst the most experienced and ruthless fighters of the Heretic Astartes. Granted – or having seized – their warband’s most powerful weapons, these w...
Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of tradition...
the immortal daemonic legions of the Chaos Gods spill from the warp to corrupt and slaughter, driven by their dark masters to plunge all of reality into endless insanity and unending nightmare.This...
Chaos Space Marines are the Imperium's most bitter foes – warbands of genetically augmented killers, clad in baroque armour and sworn to otherworldly forces, festooned with the battle scars and tro...
Accursed Cultists have diverse and terrifying origins – whether born of dark ritual, empyric experimentation, or the predation of malign entities, these abberations are herded into battle as lurchi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '