(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Near Mint - $1.50
Lightly Played - $1.50
Moderately Played - $1.00
Heavily Played - $1.00
Damaged - $0.75
Near Mint Non-English - $1.50
Lightly Played Non-English - $1.50
Moderately Played Non-English - $1.00
Heavily Played Non-English - $1.00
Damaged Non-English - $0.75
Foil Prices
Near Mint Foil - $1.50
Lightly Played Foil - $1.50
Moderately Played Foil - $1.25
Heavily Played Foil - $1.00
Damaged Foil - $0.75
Near Mint Foil Non-English - $1.50
Lightly Played Foil Non-English - $1.50
Moderately Played Foil Non-English - $1.25
Heavily Played Foil Non-English - $1.00
Damaged Foil Non-English - $0.75